
I want to say I played for a years Guild Wars 2 before and a month Lost Ark during the releases but wasn't playeable for me that's why I stopped. What is your playstyle (Casual,Semi-Casual,Hardcore)?: For this second MMO, I will play it Casually or "Semi-Casual" but certainly not Hardcore.Īnything specific you want to exclude?: Well, what I like the most on MMORPG is collecting all outfits and that's why I love FFXIV cause glamour is a big part of. What games have you previously played: Ragnarok, Dofus, Final Fantasy XI, Final Fantasy XIV, World of Warcraft, Aion, TERA, Sword Of Legend Online, Guild wars 2, Lost Ark. What are you looking for?: Guild Wars 2 or Lost Ark. I have already choose but can't cut between those twos. I'm playing already FFXIV only for raidings and since i'm done with almost everything but HIGH GRIND achievement that is boring for me I am looking for a MMORPG while waiting for the next raidings tiers. ImmersivenessĪnything specific you want to exclude?: gore,scarry, psyckologichal, exssesive amounts of blood, anxiety related stuff, exessive sadness.pick up carry or have a mount pet in your.Ability too change the color of your text in the chat.built-in game feature for screenshots/camera mode.Reason to explore, hidden areas,loot,chests etc.High fantasy or nice realistic fantasy.Unique Ui or color scheeme of elements.Inventory with different stuff takeing up different amount of space.Lots of skills preferebly more freedom of mix and match.Tameing,looting,buying,summoning pets/mounts.Cool unique classes or a classless system.Change: graphics,volume,screen shake, blur, shadow, saturation.

#Mabinogi npc font box Offline#
LOTRO, Elder Scrolls Online, Runescape, and a bajillion offline RPGs. The setting can be anything from sci-fi to medieval. Clans are great and we're into being social, but we'd rather not require a clan or the help of others to check everything out.
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The upgrade system is more punishing than LA but you can buy almost everything from other players nowadays.Īn MMO suitable for two people.

There are boss and dungeon encounters but they are limited. Most of your income will either come from grinding or life skills (or enhancing if you're a madman). The pvp (while still mostly imbalanced) is a big focus for a lot of people and most of it has some form of gear caps nowadays (while the arena of solare is fully equalized with some customizations available).

Lots of 'roleplay' content as well such as fashion, housing, playing music, etc. Life skills are also a big part of the game and have their own progression. There's no daily gated progress, and you can grind for as much or as little as you want. The upgrade system is RNG.īD on the other hand is a more freeform experience. There's no escaping it if you want to progress. People used to complain about this in WoW but LA takes it to the next level. While it has some great encounters, it HEAVILY revolves around daily and weeklies, even across different characters. LA has more skill customization and more traditional themepark endgame (dungeons, raids, instances). Well, they are both Korean grindy games at heart but the big difference is in the gameplay loop.
